Creating a walkthrough animation from saved views
Command |
Path |
Create Walkthrough Path from Saved Views |
Model > Create Animation |
A walkthrough animation can be created by connecting a series of saved views. The camera moves sequentially among the specified views. This command creates a Fly Freely type animation path (see Types of animation path objects).
Walkthrough animations can also be created from an existing path object. See Creating a walkthrough animation from a selected path object.
To create an animation from saved views:
Create a saved view for each camera view along the path for the animation. See Creating saved views.
The drawing Projection must be set to a perspective view for use in an animation. Use the Onscreen View Control, Walkthrough tool and/or Flyover tool to change views.
Select the command.
The Create Walkthrough Path dialog box opens.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Saved Views Available |
Lists the sheet layers and saved views in the current file. Click the Name column header to sort the views alphabetically. |
Add |
Adds one or more selected items from the available list to the end of the Walkthrough Path to Create list |
Add All |
Adds all saved views in the available list to the end of the Walkthrough Path to Create list |
Remove |
Removes one or more selected items from the Walkthrough Path to Create list |
Remove All |
Removes all saved views from the Walkthrough Path to Create list |
Walkthrough Path to Create |
Lists the saved views that create the walkthrough path. The camera proceeds to each view in the order listed; to reorder the views, click the item's #/sorting column and drag the item to the desired position in the list. |
A Fly Freely type animation path is created on the active design layer. Keyframes are automatically placed at the corner and apex of every curve, and a triangular shape that indicates the camera view displays at the beginning of the path. See Editing animations to reshape the animation path, fine tune the camera’s views, and adjust the speed along the path.